Jul. 20th, 2017 07:14 pm
catness: (lazy)
[personal profile] catness
#15. If not now, then when?

It depends. There are 2 different ways to approach something you want to happen. One, when it requires specific prerequisites, but they're all steps of an actionable plan. As long as you're working on the plan *now*, even if the start and the end of the chain seem to be worlds apart, you should be able to get from here to there, even though the precise definition of "when" is outside your control.

The second way, the easiest and hence my favourite, is to wait for "better times". It's comforting to answer "someday" to all such questions, but who am I kidding - in 99% of cases, these better times never come.

It's funny, though, how easy everything looks on the journal page. Pick your goals, write a plan, stick to it. Profit! I wonder why all perfectly good plans dissolve in mental fog and despair faster than you can summon a protective casing. How to work with such volatile material?

on potions

Jul. 19th, 2017 12:15 pm
catness: (catblueeyes)
[personal profile] catness
I've repeatedly observed that a reasonable quantity of alcohol ("reasonable" being the key) has a hugely beneficial effect on my character and behavior. It lowers inhibitions, self-doubts and risk aversion, and increases self-confidence, energy and optimism. (I'm not sure if the increase of energy is real or perceived. After all, isn't alcohol an opposite of caffeine?)

Case in question: yesterday about 23:30 I went to put my Pokémon into a gym located a couple of mins away from my home. (Just as planned, except that I meant to do it after 00:00, to let my enemies friends earn coins, but someone else took the gym before me.) Ended up doing a big round, covering 5 more gyms in the neighbourhood, walking for ~1 hour overall, without water, and dressed in a shabby T-shirt I never wear outside. Did I enjoy it? Absolutely. Did it still seem like a good idea in the morning? Absolutely (except for water, I should make a point of never going out without it in this weather). Would I do it sober? Only if previously planned (that's what I used to do before the gym overhaul), but not on the spur of the moment. Probably would've convinced myself that it doesn't make sense, and I have better things to do at home at this hour. (Sure, mashing buttons in the browser.)

In contrast, earlier that day I had declined a Tyranitar raid for perfectly rational reasons, fearing too much physical exertion with the risk of not making it there in time. I regret it ever since. Alcohol could've pushed me towards the right choice.

Of course, alcohol is infeasible as a continuous treatment, due to its multiple undesired side effects and overall unpredictability. Which poses a question: is it possible to emulate its positive effects without the usage of any potentially dangerous chemical substances, by the sheer effort of will? Could I ask myself the question "what would the drunk cat do?" and play along, even when it goes against all my instincts?

all the wrong choices

Jul. 18th, 2017 12:46 pm
catness: (puzzle)
[personal profile] catness
The Stanley Parable by Davey Wreden is a 3D 1st-person adventure game. Stanley is an office drone, happy with his mindless button-pushing job and with following the orders. But one day he finds himself alone - all his coworkers mysteriously disappeared, and he goes to investigate.

The game can be completed in a few minutes if the player, just like Stanley, follows the narrator's commands. But this is not the point of this game. You do not "play the game" but "play with the game", trying to disobey the narrator in various ways and to piss him off, which yields a lot of snarky comments and unlocks several different endings.

“The design document for [The Stanley Parable] was, ‘Mess with the player’s head in every way possible,'” says creator Davey Wreden, “throwing them off-guard, or pretending there’s an answer and then kinda whisking it away from in front of them.” [source: Wired.com]

When I had tried this game for the first time, I hated it, because I had expected a story, not a continuous argument with an annoying, condescending and easily angered guy. But now I don't take it so seriously, and it's quite amusing, hilarious at times (such as the "click on the door 5 times" achievement!) The story doesn't reach the emotional heights of The Beginner's Guide (the successor of Stanley Parable, by the same developer), but it also carries a message - the same message I keep seeing everywhere lately... about the importance of breaking away from the routine.

4/5 - an unusual "meta"-game, definitely not to everyone's liking, but worth a try.

cat black

Jul. 17th, 2017 07:50 pm
catness: (cat_black)
[personal profile] catness
I got a bad case of earworm. Now you can, too ;)

Ok, I hate this guy's bleating voice, and the words do not make much sense (at least in the 2nd version), but oh the music...

lyrics v1

lyrics v2
catness: (cat_black)
[personal profile] catness
It's so amusing how people are madly enthusiastic about the new Doctor being female (and other people are aggravated by the same fact). It's almost like rooting for your team, where the team is defined by random circumstances of your birth. How come that your version of reproductive organs is your most important and defining feature? Why the hell should I care?

I'm curious how the new Doctor turns out, the same way I was curious about the previous new Doctors, but I refuse to see the unusual (for this role) gender as an automatic bonus (or disadvantage). Let's see her acting first. If she's even half as good as the other gender-swapped character (avoiding the spoilers just in case), and the writing is as good, it should be a success... but it remains to be seen.

I'm more concerned about the potential romance angle, as I suspect that the authors will not pass this opportunity for character development. And I hate it when an otherwise good show focuses on romance. (I dunno why? Because I can't fall in love anymore, so no one should? ;) Oh, I appreciate all violent and perverted fictional relationships, when the partners routinely try to kill each other, torture (for real, not BDSM games), Stockholm syndrome and such. (I happily ship Will/Hannibal ;) But I don't have high hopes on seeing anything that intense on Dr. Who.


Jul. 16th, 2017 02:17 pm
catness: (Default)
[personal profile] catness
#14. What is the difference between living and existing?

Excitement and/or goals. Ideally one should be excited about their goals, but one without the other can be very well worth it. Either pursuing your goals with grim determination, powered by pain and bitterness (sort of like Voldemort), or jumping from one random adventure to another for the sake of excitement alone - it's all good.

I guess the difference boils down to "active vs passive"? Of course, not every body movement counts as Action. Being stuck with a boring job pressing buttons on your superior's orders is very much non-living even if it involves hard work and you perform socially useful services, create socially useful products, provide for your family etc. (I'm playing Stanley Parable right now, which abundantly illustrates this idea ;) Clicking buttons in online games played out of habit and boredom - same thing, even though it looks like a fun activity at the first glance.

Yup, being mostly a zombie these days.

recent loot

Jul. 12th, 2017 08:09 pm
catness: (maze)
[personal profile] catness
Broken Age is a 3D point&click adventure game by Double Fine Productions (Tim Schafer!) It follows 2 storylines with different protagonists (the player can switch between them any time) : Shay, a lonely teenager stuck on a nursery-like spaceship and longing for adventures, and Vella, a village teenager preparing for a creepy ritual she disagrees with. These stories are unrelated... until the connection emerges.

This is a family-friendly game, with bright cheerful graphics (which I'm not fond of), but there's a lot of darkness and weirdness lurking beneath the surface. Writing is brilliant, full of wit and snark; there's a lot of colourful characters and amusing dialogues. The story is complex, with a mindboggling twist in the middle, which left me promptly shocked. Puzzles are mostly on the easy side, though they become harder in the 2nd part. Some players complain about certain puzzles being unfair, but I liked these ones especially, because they enhance the immersion of the player into the story. Didn't use the walkthrough, because it was never boring!

5/5, awesome and must-play <3

Her Majesty's SPIFFING is a 3D point&click adventure game by Billy Goat Entertainment. It features a good-natured Captain Frank Lee English and his snarky Welsh subordinate Aled Jones on a quest to conquer the Galaxy on the Queen of England's orders.

It's a very British game, making fun of Brexit, English and French stereotypes, and adventure game genre conventions, so there's a lot of meta jokes. Graphics is detailed and stylish, picturing a spaceship full of retro furniture and technology, even floppy disks. (Navigation is somewhat confusing.) The main problem of this game: it's awfully short. Besides, the story is just a fodder for humour - not that it's bad, but don't look for any depths. I used the walkthrough a couple of times, because I was too lazy to keep trudging around the ship looking for clues.

4/5, recommended!

Bayou Island is a one-man indie 2D point&click adventure game about a ship captain who found himself on a mysterious island without any memories of the accident. Graphics has a nice retro, vaguely Mexican look. The story, however, is rather primitive and short; bland writing, non-memorable characters. Puzzles are easy but I used the walkthrough once because I was too bored to look for the code.

2/5, skippable. (If only for motivation... if this game made its way to Steam, then YOURS can, too ;)


aguu: (Default)
Queen of Eternity

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